Club Penguin Agent Missions!

AGENT MISSIONS

Mission 1 “Case Of The Missing Puffles”

1.Talk to Aunt arctic.

2.Go to the ice rink.

3.There are pictures at the right, put them in your inventory.

4.Go back to aunt arctic’s and give the photos to her.

5.Go to the pet shop.

6.Look at the note on top of the brown puffle house and use the code
too find out what is says,
(It tells you how many pairs of socks G has).

WARNING – The number of socks changes each time you do the mission.

7.Go to the sports shop.

8.Tell G you are looking for items, then tell him you’re looking for
  SPECIAL items.

9.Tell him how many pairs of socks he has.

10.Take the life preserver shooter, put it in your inventory.

11.Go to the iceberg.

12.Use the life preserver shooter to save the stranded penguins.

13.Go back to the sports shop.

14.Take the grappling hook.

15.Go to Ski Mountain.

16.Talk to the crying penguin.

17.Use the wrench in your spy phone to fix the telescope
   (click on “tools” on your spy phone to get the wrench).

18.Look through the telescope.

19.You will see 2 puffles flying around the tallest mountain.

20.Go to the tallest mountain.

21.Use your grappling hook and hook it to the rock at the top.

22.You have found the puffles!

23.Take them to Aunt arctic’s.

24.Talk to her.

25.Collect your medal and letter.

You have completed Mission 1 – “Case of the Missing Puffles!”

MISSION 2-”G’S SECRET MISSION”

1.Tell G you are here to receive his mission.

2.Tell him the word is mogul
(It says mogul on the arrow pointing to bunnyhill in ski mountain).

3.Put the sled in your inventory.

4.Use the sled on the run in ski mountain called “Test Run”.

5.Crash the sled in this run (You are meant to crash).

6.You appear in the wilderness.

7.Collect the piece of rope behind the lump of snow.

8.Take the survival guide.

9.Go forward to the next part.

10.Collect 3 O’berries.

11.Go along to the right.

12.You will find a tree with a pan in it.

13.Click on the tree bark 3 times.

14.Collect the pan.

15.Go forward to the next part.

16.Click on the puffles.

17.They all run away (Except the black one).

18.Feed the black puffle an O’berry.

19.He will now follow you.

20.Go to the left.

21.Go forward.

22.Take the Ski out from the bush and into your inventory.

23.Go to the right.

24.Go forward.

25.Go forward again.

26.Go forward for a third time.

27.Go to the right.

28.Go forward.

29.You are outside a cave.

30.Go to the left.

31.Go forward.

32.Collect water in the river using your pan.

33.Attach your rope to your ski in your inventory
then attach an O’berry to the rope/ski.

34.Use it as a fishing rod to collect a fish from the river.

35.Put the fish in your inventory.

36.Go to the right and collect the bit of wood lying on the ground.

37.Go a bit left then forward (back to the cave).

38.Click on the bushes in front of the cave entrance.

39.Enter the cave.

40.Go to the right.

41.Click on one of the stones around the empty firepit.

42.Put the wood in the middle.

43.Take the survival guide FROM YOUR INVENTORY and
put it on top of the wood.

44.Move to the right position so that the black pufle is
just on top of the wood and paper.

45.Feed it the last O’berry.

46.Put the fish on top of the fire, then click on it.

47.Repeat for the water in the pan.

48.You fall asleep.

49.When you wake up, go outside and talk to the agent.

50.Talk to G back in the Sports shop.

Finally Collect your medal and letter.

You have completed Mission 2 – ” G’s Secret Mission! “

 Mission 3- “Case of The Missing Coins”

1. Keep talking to the green penguin
(NOTE: always say whatever is at the top).

2.He will close the door and can’t re-open it,
go to the manager’s office.

3.Go right until you see a sofa.

4.Look under it and take the floppy disk and the paper clip.

5.Put the disk in the computer.

6.Turn it on-look for the combination under
My Files then Combination_Number.

7.N,E,S,W all stand for the positions of a compass,
go back to the vault and enter the numbers in the correct place.

8.Go into the vault and click on the coins on the roof.

9.Talk to the penguin.

10.G will phone you, go to the HQ to talk to him.

11.Watch the video then talk to G.

12.Look in the drawer and see which key begins with the
letter R, take it.

13.Go back to the office in the gift shop and open the
rooftop door with the key.

14.Open the power box with the wrench from your spyphone.

15.Look inside it and use the paper clip to mess with the
electricity.

16.Before going back down take the white fibres on the drain
on top of the roof.

17.Go down to the gift shop and enter the vault, talk to
the penguin.

18.Go to the HQ and tell G about it.

19.Tell him about the white fur and give it to him.

20.He will ask you if you can do anything else, say yes.

21.IF YOU HAVE NIGHT VISION GOGGLES – Go to the town.

22.IF NOT – collect the flashlight on a desk in the
HQ then go to the town.

23.BOTH – Talk to the crying penguin and enter the night club.

24.Either wear night vision goggles or use the flashlight,
enter the boiler room and look around for the fuse box.

25.Fiddle around until all the buttons are green.

26.Go to the HQ and tell G.

Finally Collect the medal and letter then end mission.

You have completed Mission 3 – “Case of the missing Coins!”

MISSION 4- “Avalance Rescue”

1.Talk to G until he opens the secret gadget room.

2.Go in and get the life preserver
(It looks just like it does in the 1st mission).

3.Go to the Ski Lodge and take the fishing rod that is
next to the fishing door.

4.Go into the winter sports shop and take the belt from the
fake penguin with clothes.

5.Go into the lighthouse and take the rope next to the
wooden boat.

6.Use the wrench in your spyphone to take the telescope from
the beacon and put it in your inventory.

 7.Go to Gary’s room which can be reached inside the sports shop.

8.Put the telescope on the tripod next to the window
in his room.

9.Look through it and you can see the correct route to
the bottom of the mountain.

10.Go to Ski village and talk to the crying penguin.

11.Use the belt to fix the chair lifts.

12.Collect the white fur lying next to the chair lifts.

13.Go to the mountaintop and go down the ridge run.
If you don’t remember the correct way from gary’s window,
it is up, right, left, right, up.

14.Now attach the life preserver to the fishing rod,
then attach the rope to the rod/life preserver.

15.Use it and go over the edge.

16.First, break the branch on the top right by hitting it,
then catch the highest up penguin, keep it attached to
the ring, and get the 2nd penguin the same way,
then put 1 of them on the branch at the top and use
the other one to go down and get the 3rd penguin,
then drop all penguins next to the boulder,
they will push it down, bringing the 4th penguin up a bit,
then get the 3 penguins on your ring and go
down to get the fourth one.

17.Talk to G and give him the fibers.

18.Take the medal and award and read the letter
(It self – destructs after you read it)

You have completed Mission 4 “Avalanche Rescue”

Mission 5- “Secret of the Fur”

1. Click on your spy phone. Click on the Tools.
Use the comb to get the pink fur out of the Furensic analyzer.

2. It will analyze the fur automatically.

3. Talk to G again. He will give you the old white fur.
Analyze it in the machine.

4. Click on the Map in the upper left corner.
Go to the Pizza Parlor (its in the Plaza)
and talk to the penguin. Ask if you can
use some of the ingredeince as evidence.

5. Put a bottle of hot sauce and chocolate sauce in your
inventory.And also get a candle off one of the dining tables.

6. Talk to the penguin again, get the pizza,
and give it to the penguin that is ice fishing
at the back of the ski lodge
(go to the Ski Village, then into the Lodge, then into
the Door that says ‘Ice Fishing’).

7. Go to the coffee shop (in the town) and talk to the penguin.

8. He will talk for a while, then he will show you a drawing.

9. Talk to him again about hot chocolate, and he will
say the machine is broken and ask you to fix it.
Click on the machine behind the penguin.

10. Put the mug under the hot chocolate drain and use
the wrench(in your spy phone) to fix the milk hose on the left.
Put chocolate sauce (from your bottle) in the bowl at the top.

11. Click the Knob on the right to change
it from ‘Cold’ to ‘Hot’. Now Push the button to get hot
chocolate.
Now Pick up the Hot Chocolate Mug (filled with hot chocolate)
and put it in your inventory.

12. Go to the gadget room in the HQ
(teleport to the HQ using your spy phone)
and get the AC1000 (its a fan) and put it into your inventory.

13. Go to the Lighthouse beacon
(go to the Beach, then go into the Lighthouse,
talk to the penguins,then go upstairs).
Keep walking right until you see the Jet Pack Fuel
floating in the air with the balloon.
Click on the AC1000 so you’re holding it.
Then click on the fuel to start blowing it
and then cut the string that’s holding the
balloon with your scissors (spy phone).

14. Then go to the Gadget Room again and talk to G.

15. Tell G you have all the items and pour each into
Goggles Funnel.
(Pour the fuel, then the hot sauce, and then the
Cup of Hot Chocolate)

16. Once you pour in the substances, pick up the goggles and go
inside the lighthouse.

17. Pick up the rope that is in the Red boat.

18. Go outside the lighthouse and get the Net
(that’s next to the tray of fish)

19. Put the rope and net together to get a Trap.

20. Go to where the penguin was ice fishing and put
down the Trap on the tree branch.

21. Put the candle down on the Trap as bait.

22. A crap will get caught in the trap and the
mysterious animal will run away.
A white tuft of fur will be left behind.

23. Pick up the crab and the white fur and take it
to G in the Gadget Room.

24. Talk to G and then give him the Crab.

25. Talk to him again and then Analyze the white fur
(put it into the slot on the left of the machine)
and you will find out its a polar bear!

YOU HAVE FINISHED THE MISSION! Get the Medal and Box of Pizza!

 MISSION 6-”THE CRAB TRANSLATOR”

1. Start the mission off by talking to Gary.

2. When the crab breaks out of its cage,
follow it everywhere it goes,
and jump down the hill where it jumps.

3. Continue following until he goes through the pet door,
then find the black puffle.

4. Go to the spot left of where the puffle is and
cut down the puffle cereal
from the tree using your spy phones scissors and
add the cereal to your inventory.

5. Return to the puffle and feed him a piece of the
cereal you acquired.
He will now follow you.

6. Go back to the cave the crab went in and
throw a piece of cereal in.
Your pet will go and retrieve it, while opening the door.

7. The polar bear will catch you in his cage when you go in.
Just listen to what he has to say or skip through it.
He will explain the drifted off piece of the ice berg.

8. Now you will see the cage opener wheel. Put a piece
of cereal on the
lever to the right of it for your puffle to eat.
This will turn on the water.

9. Put a piece of cereal on the tray under the faucet next.
Do the same for the tray closest to the cage opener.
The cage will open.

10. Walk around and grab the rope, anchor, hot sauce,
and Gary’s blue prints map.

11. Open the door to get out, a pile of snow will fall
blocking your path.

12. Mix a piece of cereal with the hot sauce in your
inventory and feed that to your pet.

13. He will ignite and melt through the snow, leave the cave.

14. Now, go to the cliff. You can find it by going to
the side on the right,
then the side on the left, then the side on the left
again, and clicking forward on the wall.

15. Put your anchor and rope together in your inventory
and drag it to the cliff.

16. Now make your way to the gone fishing game at the
ski lodge, you will find the polar bear.

17. Click on him and hear what he has to say, then go
to the pizza parlor.

18. Take a seaweed pizza from the pizza man.

19. Bring it to the polar bear, and while he’s eating it
quickly switch the little switch under the crab by
clicking the lever.

20. He will get up and be driven away by it. Gary will
then show up to
thank you and give you a phone call he
receives from the polar bear.
Give him the blue prints.

BE SURE TO GET YOUR MEDAL AND A BLUEPRINT OF THE MAGNET MACHINE.

YOU HAVE COMPLETED MISSION SIX-”CRAB TRANSLATOR”

MISSION SEVEN “CLOCK WORK REPAIRS!”

 1.Talk to G. Choose any option. He explains the
problem with the Clocks.

2. Click the moniter of the Snow Forts that G is pointing to.
You will see the the Polar Bear and the Crab break the clock.
Click the corner to exit the clock.

3. Talk to G again. Keep choosing the top option.
He wants you to find the parts to repair the clock.

4. Go to the Gadget Room. Take the LifeGuard Rescue
Tube off the
shelf and put it in your inventory.

5. Use your map and go to the Dock. Talk to the
penguins from the Blue team.
Keep clicking the top options until
they let you play to get back the target.

6. Here’s how you play: Click and hold the mouse until
the bar goes up to the red zone.
LET GO immediately when the bar is at the red zone.
Then aim with your mouse
and shoot at the target.
Remember, the target is moving so click just a little bit
ahead of where the target is going.
And it takes longer for the snowball to travel the farther
the penguin is from you.

7. Once you win, they’ll give you the target.
Give them back the Rescue Tube
so they can continue practicing.

8. Go to the HQ. Talk to G and tell him you need to
use the Electromagnet 3000.
He say’s the combination is ‘key’.

9. Go to the Invention Cabinet, which is left of the
entrance to the Gadget Room.
There is a code if you put your cursor on the bottom
right of the screen.
Decode the word ‘key’ to Secret Agent Code and input
it into the lock.
The lock will open. Take out the Magnetron 3000.
Now go to the Iceberg on your Map.

10. Go to the left until you see an spring-in-an-icecube
floating in the ocean.
Use the Magnetron to pull it out of the water.
Put them both in your inventory.

11. Go to the HQ. Go to the Gadget Room. Place the ice
cube on the Test Chamber.
Pull the Red lever. Now Press the Flame button.
Now pull the lever again,
then pick up the Spring.

12. Go to the Town. Talk to Rookie. Then, ask him for a
poster of the Prime Gear.
Put it in your inventory.

13. Go to the Ski Village and talk to the penguins there.
They explain how the type of snow matters.
And the Snow Forts has the best.

14. Go to the Snow Forts and fill the green bucket up with snow.
(Green Bucket Get From Beach)

15. Go to the Beach and talk to the yellow penguin on the chair.
He say’s he gave a yellow puffle a drawing of a chair and the
puffle made the chair for him.
Pick up the green bucket next to him that’s on the ground.

16. Use your map and go to the Plaza. Go into the Pizza Parlor.

17. Take the sheet of music on the floor next to the piano.
Exit the Pizza Parlor. And go into the Stage.

18. Click on the piano at the Stage.
Put the sheet of music on the piano stand.
Play the colored notes in the order it says on the music sheet
(read from left to right).
The yellow puffle will love it and come out of hiding!

19. Now give the puffle the picture of the gear.
Then give it the bucket of snow.
It’ll construct a replica Gear.
Place the Gear in your inventory.

21. Now go back to the Gadget Room in the HQ.

22. Place the Gear on the Test Chamber. Pull the lever.
Push the snowflake button. The pull the lever again.
Take out the hardened Gear.

23. Go to the Snow Forts one more time.
Now click on the Snow Forts Clock to get behind it.
Place the Gear in the middle, the Spring on the upper left,
and the Target on the outside (on top of the pole).
Now exit the Clock.

24. The Construction worker will cheer.
You will get a call on your
spyphone from the Polar Bear!
He says He underestimated you but destroying the
Clock Tower was just
a distraction for his Grand Master Plan.
Then he says “Until next time!” and hangs up. Uh-oh.

YOU HAVE COMPLETED MISSION 7-”CLOCKWORK REPAIRS”

MISSION 8 “CASE OF THE MYSTERIOUS TREMORS”

1. Talk to G in the HQ. I suggest choosing the top option each time.

2. G will tell you to investigate recent tremors around the island, Go to the Dock.

3. Herbert and Klutzy will appear in a drill type machine, after the conversation,
Herbert will drop the Map to the tunnels, Klutzy will try to grab it,
but will cut it in half.

Following the Map

-Part 1

4. Follow the 2 pieces of the map into the Town.

5. One piece will fly on the Night Club sign and the other piece will continue floating.

6.Go into the Coffee Shop and offer the clerk to help pick up some cookies.

7. Once you’ve picked up the cookies, ask the clerk if you can have one.

8. Go back outside, and use the Cookie on the Green Puffle.

9. The Green Puffle will try to get the piece of paper on the nightclub
but is unable too.

10. Go back to the Gadget Room (in the HQ) and behind
G on the hat rack, pick up the beige hat.

11. Go back to Town and into the Coffee Shop and ask for
another cookie.

12. Go back outside to the Town, put the hat on the puffle,
then feed it the cookie, the map piece will fall to the ground, pick it up.

-Part 2

13. Go to the Snow Forts and follow the other half of the map.
The piece will almost get stuck to the flag in the
Snow Forts, but will fly to the Plaza.

14. Go into the Plaza, the map will float into the newspaper,
ask the penguin for the newspaper, he will decline and say he’s
hungry for pizza.

15.Go into the Pizza Parlor and ask the cashier for some pizza.

16. Go back outside to the Plaza and give the pizza to the penguin,
and in return ask for the newspaper,
take the extra half of the map off of the newspaper
and put it in your inventory.

Rescuing the Gift Shop

Now that you have your tunnel map, you need to gather the
following materials: Hammer, Net, Cream Soda Barrel, Balloons,
Nails, Lantern, and an Air Tank. -Hammer

17. Go to the Gadget Room,
and left of the shelf with a bunch of Gadgets, hung onto the wall,
should be a hammer, grab it. -Helium Tank

 18. Click on the Helium Tank. (left of the exit to the Gadget Room)
It says you need G’s permission.

19. Ask G if you can use the Helium Tank. -Net

20. Go to the Beach and grab the net from the pile next to the
Lighthouse -Cream Soda Barrel

21. Go into the Lighthouse and go over to the penguin
pushing the barrels, ask him for one, and put it in your inventory
(If you can’t get one, try clicking a barrel). DO NOT SHAKE IT YET!
-Balloons 6) While in the Lighthouse, ask the penguin on the stage
for the box of balloons. -Nails

22. Go into the Sports Shop, and grab the box of nails
sitting on the floor near the door. -Lantern

23. Go to the Dock.

24. Pick up the Lantern next to the hole in the ground.

25. Go back to the Dock and enter the hole in the ground.

Now put the two pieces of the map together.

26. Using the map, follow what it says, Right is the Right Tunnel and Left is the Left Tunnel.
This is different for everyone. Once it gets dark, turn on your Lantern.

27. You should end up at the front of what appears to be the Gift Shop.
Now you have to act fast on this. Seriously, be quick.

28. First, fill one of the balloons up with the helium tank, and store it in your inventory.

29. Then, take out your Cream Soda Barrel, and shake it some,
and put it under the Gift Shop. If it says it’s not enough,
shake it a little more until it works. Just don’t shake it too much (it’ll explode).

30. Once it blasts up the Gift Shop, use your Map and
quickly head to the Town!

31. Take out your balloon and use it on the Gift shop,
it should rise.

32. Take out your net, and place it between the ground and
the bottom of the Gift shop. Try clicking multiple times
really fast if it doesn’t work. Just be fast.

33. Grab your box of nails and use them on the net,
they should go to all four corners of the net.

34. Use your hammer on the net and it should hammer in the nails.
The Gift Shop will fall back into place.

Catching Herbert & Klutzy

35. Head back to the Gadget Room and talk to G.

36. He will tell you that you need to find Herbert and Klutzy.

37. Go to the Dock and into the hole. 4) Use the same directions
as you used last time (on your tunnel map), go back to
where the gift shop was.

38. There should be a new tunnel entrance. Go into it.

39. To get the gift, take out your Spy Phone, press Tools,
and take out your Wrench.

40. Use the wrench on the open section of the drill machine to pull out the screws.
You should then see a Gear, take it. 3)
You should see a hole and what appears to be the inside of the
Boiler Room, go inside.

41. Herbert will be trying to mess up the Boiler.
Click on him to talk to him.

42. Herbert will get angry and hit the pipes connected
to the Boiler.

43. You will get a call from G telling you to fix the
Boiler ASAP.

44. Click on the Boiler to begin fixing.

45. DON’T WORRY! It’s easier than it looks.
Select one part and then select another part to swap them.
You do not have to use all of the pipes! Just enough to
connect the pipe at the top left hand corner with the pipe
at the bottom right hand corner.

46. Once you have connected the pipes, you’ll get a call
from G, he wants to meet you in the HQ.

47. Go back to the HQ and turn right until you see him.

48. Talk to the G.

49. Then give him the Gear.

You’ve finished the mission! Get the medal and gift.

 MISSION 9- “Operation: Spy and Seek”

1. Talk to G. Then put 3 tracking devices, the yellow duck, and the blue print into your inventory.

2. Go to the Ski Lodge and click on penguins playing Find Four. Find all of the pieces, put them into a pile, and give them to the penguins.

3. Pick up the string by the carpet in the Lodge Attic. Put it into your inventory.

4. Go to the Forest and pick up the sticks.

5. Put the sticks, the blue print, and the string together in your inventory.

6. Go to the Plaza and talk to the penguins. After the puffle blows a bubble, click the part stuck between the penguins. Take the bubble gum and put it into your inventory.

7. Go to the Mountain and put the kite on a transmitter. Then put it on a poll.

8. Go to the Dock and help the penguin by pulling up the brown start handle. Then borrow the penguins air pump.

9. Put the gum on the yellow duck and then put the air pump on the duck.

10. Go to the Ice Berg, and place the transmitor on the ducks back and the duck into the water.

11. Go to the Mine Shack and talk to the penguin. Click and drag the wooden boards, making the metal beam drop on the left side. Click twice on the cart surfer cart that is tipped over and weld all the cracks.

12. Place the transmitter into the cart and then click in the mine for the cart to go down.

13. Answer your spy phone and talk to G. Take the Binoculars 3000 from G at the HQ.

14. Go to the Ski Lodge, and click on the “Go Fishing” door. Look through the binoculars.

15. After Herbert leaves, go to his camp and look around.

16. Go to the HQ and talk to G.

17. Go back to Herbert’s camp and place the spy phone on the binoculars.

18. Put the spy phone / binocular combo into the left tree.

19. Go back to the HQ and watch Herbert and Clutchy.

20. Collect your medal and receive your chocolates.

CONGRATS YOU HAVE COMPLETED MISSION 9 GET YOUR CHOCOLATES AND MEDAL.

MISSION 10-”WADDLE SQUAD”

1.Begin the mission by talking to G and the other agents.

 2.When Herbert and G are finished talking, look right next to G.

3.Grab the solar source out of the Brown box and put it in your inventory.

4.Go to the Gift Shop and talk to the Green penguin.

5.Take the solar box out of your inventory and put it on the colored wires.

6.Use the soldering iron to make paths across the grid.

Match each color on

the grid without crossing any paths.

setupmagnet

7.Once your finished, talk to the Green penguin and grab all of

the clothing items and put them in your inventory.

8.Then grab the Brown table and put it in your inventory.

9.Go outside of the Gift Shop and set up the table and

clothing items right under the Red flag.

10.Once your finished, go to the Beach

and talk to the Red penguin.

11.Go into the Lighthouse and click on the barrel of

Cream Soda that is right next to the staircase.

12.Add the barrel of Cream Soda to your inventory.

13.Now go back to the Beach and talk to the Red penguin.

Give him the barrel of Cream Soda.

14.Now, he will give you an assignment to do.

You have to divide two cups of the Cream Soda into four.

15.After the Red penguin takes off in his jetpack, go

to the Dock and get some rope from the Green penguin.

16.Then go to the Night Club and attach the

rope to the metal cage and lever device.

17.Click on the Red lever.

The device will break.

18.Go to your inventory and get out your spy phone.

Click on “Tools” and take out your wrench.

19.Unscrew the bolts by clicking on the

metal panel with your wrench.

20.Click on the inside of it and put back on all of the gears.

They go in order from biggest to smallest (going from left to right).

21.Click on the Red lever and wait until your spy phone rings.

Then go to the Dock.

22.After Klutzy goes to the top of the Mountain,

you will receive another call.

23.Then go to the Night Club and trap Herbert

by clicking on the Red lever.

24.Herbert will break out.

Your spy phone will then ring again.

25.G will call, and then all of the agents will move in.

26.Once Herbert is stuck to the Green penguin’s magnet,

make the lights on the roof aim for the solar device.

27.Then he will be trapped.

28.You will receive your medal and a gift.

medalandgift